Virtual Virtual Reality

Virtual Virtual Reality is a available on  among other platforms.

Areas
row 1: row 2: row 3: row 4: row 5: goal:
 * elevator (-)
 * circular
 * soccer balls (2): platform with three giant soccer balls with items on top; push two of the giant soccer balls off of the platform & receive headset
 * if soccer ball wins → junk storage (-)
 * if fish wins → fishy (3)
 * if cactus wins → beach island (1)
 * beach island (1): island with a plant and watering cans in the water
 * water plant and headsets will rain → underwater(?) scene
 * top floor (-): small platform with table & chair high up (top floor of elevator) with a bunch of headsets floating in the air out of reach
 * dead end?
 * headset stamper (-): same room you were just in
 * circular
 * campfire (1)
 * use watering can to put out fire → underwater(?) scene
 * burn soccer ball → junk storage (-)
 * burn fish → fishy (3)
 * burn cactus → beach island (1)
 * big block (3): giant blue-green block, vacuum to reveal four headsets
 * near-left → rotating animals (2)
 * near-right → fishy (3)
 * far-left → skull (4)
 * far-right → classroom (2)
 * rotating animals (2): rotating platform with three animals
 * frog headset → abandoned stop (2)
 * flamingo headset → robot storage (2)
 * owl headset → windmill (1)
 * floor headset → abandoned stop (2), robot storage (2), windmill (1)
 * robot storage (2): area with non-functioning robots, each with a headset
 * left floor headset → campfire (1)
 * center-left floor headset → soccer balls (2)
 * center-right floor headset → octopus headset (†)
 * right floor headset → big block (3)
 * left top-rack, nearest headset → windmill (1)
 * left top-rack, middle headset → abandoned stop (2)
 * left top-rack, furthest headset → skeleton (3)
 * right top-rack, first (nearest) headset → skull (4)
 * right top-rack, second headset → dark room (†)
 * right top-rack, third headset → junk storage (-)
 * right top-rack, fourth (furthest) headset → rotating animals (2)
 * cage (†): stuck in golden cage while Chaz chastises you
 * Chaz sends you back → labor hub
 * skeleton (3): human skeleton in white plane
 * grab headset of ground → abandoned stop (2)
 * get strapped by floating headset → octopus headset (†)
 * abandoned stop (2): abandoned area with an empty telephone booth and picnic table
 * grab the headset in the booth → ethernet cables (1)
 * grab the headset on the picnic table → octopus headset (†)
 * junk storage (-): area with spare cups, balls, and too-heavy to pick up headsets
 * dead end?
 * backstage cage (†): golden cage above backstage area
 * get strapped by floating headset → cage (†)
 * octopus headset (†): a giant headset with octopus arms
 * get strapped by floating headset → dark room (†)
 * upper backstage (†): platform high above backstage (top of giant Chaz head), higher than backstage cage
 * get strapped by floating headset → cage (†)
 * dark room (†): dark room with floating headsets
 * get strapped by floating headset → cage (†)
 * skull (4): dark room with only three lights visible; come closer, it's a three eyed skull; vacuum up eyes to get three headsets
 * top headset → octopus headset (†)
 * left-eye headset → dark room (†)
 * right-eye headset → skeleton (3)
 * fishy (3): underwater scene with fish
 * grab floating headset → rotating animals (2)
 * vacuum up front-left fish until getting giant headset → robot storage (2)
 * vacuum up front-right fish until getting giant headset → skeleton (3)
 * vacuum up back-left fish until getting giant headset → soccer balls (2)
 * vacuum up back-right fish until getting giant headset → classroom (2)
 * ethernet cables (1): six giant cables hanging from the sky with ports on the floor
 * grab and place the six cables into ports and new headset appears → underwater(?) scene
 * windmill (1): on platform at top of a windmill
 * grab & spin propeller to get headsets to float to you → underwater(?) scene
 * cage (†) - see row 2
 * headset stamper (-) - see row 1
 * classroom (2): dark row with rows of tables and exercise balls as chairs
 * get strapped by floating headset → octopus headset (†)
 * forward left headset → skull (4)
 * back left headset → skeleton (3)
 * forward right headset → abandoned stop (2)
 * back right headset → ethernet cables (1)
 * headset stamper (-) - see row 1
 * underwater(?) scene: giant sunken Chaz head with a switch
 * step 16-5: you've made it through the stamper maze

Shortest path
There are four direct paths to the underwater(?) scene — beach island, campfire, ethernet cables, and windmill.

To get to the beach island, select the watering can in the middle of the top row of the headset stamper. On the island, pick any watering can and water the plant. Headsets will rain and any will take you to the underwater(?) scene.

To get to the campfire, select the campfire on the far left of the second row of the headset stamper. Once at the campfire, use the watering can to put out the fire and receive a headset that will take you to the underwater(?) scene.

To get to the ethernet cables, select the cable head on the far right of the fourth row of the headset stamper. Once at the ethernet cables, drag the six cables hanging from above into the ports directly below and receive a headset that will take you to the underwater(?) scene.

To get to the windmill, select the propeller on the far left of the bottom row of the headset stamper. Once at the windmill, grab the propeller and start turning it to make it blow the floating headsets towards you. Grab any headset and it will take you to the underwater(?) scene.

Longest path
The longest path, without repeating location or taking off headsets, goes through 10 of the 13 possible locations. Locations exclude circular locations, dead-end locations, and locations that only lead to being caught. The three not visited locations are: beach island, windmill, and either campfire or soccer balls. The ethernet cables scene will lead to the underwater(?) scene.

Links

 * Official walkthrough by Tender Claws